A friend of mine recently asked me for some suggestions for games or other activities for children that would help promote quantitative reasoning or mathematical skills, while remaining fun to play (i.e. more than just homework-type questions poorly disguised in game form). The initial question was focused on computer games (and specifically, on iPhone apps), but I think the broader question would also be of interest.
I myself have not seriously played these sorts of games for years, so I could only come up with a few examples immediately: the game “Planarity“, and the game “Factory Balls” (and two sequels). (Edit: Rubik’s cube and its countless cousins presumably qualify also, due to their implicit use of group theory.) I am hopeful though that readers may be able to come up with more suggestions.
There is of course no shortage of “educational” games, computer-based or otherwise, available, but I think what I (and my friend) would be looking for here are games with production values comparable to other, less educational games, and for which the need for mathematical thinking arises naturally in the gameplay rather than being artificially inserted by fiat (e.g. “solve this equation to proceed”). (Here I interpret “mathematical thinking” loosely, to include not just numerical or algebraic thinking, but also geometric, abstract, logical, probabilistic, etc.)
[Question for MathOverflow experts: would this type of question be suitable for crossposting there? The requirement that such questions be "research-level" seems to suggest not.]

84 comments
Comments feed for this article
29 April, 2010 at 1:44 pm
Jason Dyer
Ed Pegg Jr.’s favorite puzzle game (and mine as well) is Deadly Rooms of Death.
http://www.drod.net/
29 April, 2010 at 1:57 pm
Todd Trimble
Do you want games where children are *likely* to discover mathematical structure in the course of play? For example, the first example that came to my mind is Dots-and-Boxes, which turns out to be mathematically deep, but it’s not clear how many kids get beyond the stage of making moves at random unless they are given hints. Similarly, there’s Sprouts, and there are others described in Winning Ways, which need only paper and pencil, but the same issues may apply.
29 April, 2010 at 2:05 pm
Terence Tao
Hmm, good point; merely having mathematical structure in a game may not be sufficient to actually encourage a child to think mathematically, if it is too difficult to do so or if a random strategy (or greedy algorithm, etc.) is already fairly effective. (I suggested Rubik’s cube above, but this has the same problem: the probability that a child will learn enough group theory to solve the puzzle by reasoning alone is close to zero.)
So I guess the ideal game for promoting mathematical thinking would have to walk a fine line: difficult enough that random play or other simple strategies will soon become insufficient, thus forcing one to think more systematically, but not so difficult that a child playing the game will get discouraged long before obtaining the payoff for such systematic thinking.
29 April, 2010 at 2:19 pm
Terence Tao
Incidentally, there is a parallel discussion thread of this article at my Buzz page:
http://www.google.com/buzz/114134834346472219368/bBd3tyNsjvC/Suggestions-for-games-that-promote-mathematical
Suggestions made there include Sudoku, Lights Out, Twenty-Four, and virtually any card game. (Blackjack, for instance, is remarkably good at teaching its players what combinations of numbers add up to 21.)
I recall playing “Think ahead” many years ago, which is particularly pure demonstration of the minimax principle, and can be found online for instance here. Sokoban is another good game, though I would classify it more as a puzzle game than a mathematical game per se.
3 May, 2010 at 7:57 am
Elizabeth
I agree on card games, and I think Cribbage is a particularly good choice because developing a strategy involves thinking through various permutations of cards and reasoning probabilistically about cards you have yet to see. Yet it’s no so complex that kids who are used to card games can’t develop reasonable rules for playing.
Russian Bank is another good one since, although the rules are simple, it requires thinking through many moves in advance (since you have to rearrange certain cards in the fewest moves possible).
I’ll also add that, in my experience, adults who don’t play many card games themselves vastly underestimate the sophistication of card games that children can pick up at an early age, with repeated exposure. Start with simple games that have elements used a lot (e.g., Crazy 8s for picking up and discarding; Hearts for taking tricks; Gin Rummy for trade-offs between different ways of grouping cards) and once those elements are in place, kids can easily learn much more complicated games.
If, however, your family culture involves letting kids win a lot, they will have a harder time with this since they won’t get accurate feedback on strategies.
29 April, 2010 at 2:30 pm
Anonymous
definitely chess
29 April, 2010 at 2:44 pm
Anonymous
There is the card game SET in particular, and the following article by Peter Norvig discusses some mathematical aspects that may occur to someone in normal play: .
Bridge is probably a good one. Any games of chance or betting (cards or otherwise). There are also strategy games like Risk and the like that promote strategic thinking with some implicit mathematical flavor (minimax ideas, game theory, …).
29 April, 2010 at 2:44 pm
Clemens Koppensteiner
While I cannot think of any good purely mathematical games for children (what age are we talking about? probably too young to suggest Go?) here are some related suggestions:
For me THE classic puzzle game is The Incredible Machine (now available at gog.com. It forces systematic thinking, while still being fun to play with all those cats running around.
The Myst games (also available at gog.com) have some mathematical puzzles.
In “real life playing”, Lego Technic is more mechanics than math, but it does train the three-dimensional thinking.
Not technically games, there are lots of programming languages for children. Of course, Lego Mindstorms is a combination of programming and mechanics. (I never used it, so I do not know how powerful and fun it actually is.)
29 April, 2010 at 2:44 pm
Anonymous
Sorry, the Norvig link was cut out. It’s at http://norvig.com/SET.html.
29 April, 2010 at 2:47 pm
Todd Trimble
Actually, I turned my 3rd grade son on to KenKen, which is a 1-person puzzle, and he finds it fun. For kids that young, the 4 x 4 and 5 x 5 grids are probably sufficient, and they can be very gratifying to solve.
29 April, 2010 at 2:57 pm
Anonymous
Starcraft(and soon Starcraft 2) is great for exposing older kids to game theory and decision theory. See course syllabus from a Berkeley Decal class here:
http://sc2portal.blogspot.com/2009/02/uc-berkeley-starcraft-decal-syllabus.html
30 April, 2010 at 1:42 am
Noud
I completely agree with this.
Starcarft is by far some of the hardest games I ever played. It is an RTS with so many choices and you have to make these choices fast. When I started playing Starcraft I discovered that I was able to make decisions much faster then I was before. Especially harddecisions, because you have to make them very fast.
Also game theory is very important in Starcraft. If you are playing it on a medium/high level, you must have (and there are!) some rather complex strategies.
On first sight Starcraft does not seem to have any mathematics involved. However, it is a hard game to play and it forces you to really think about the moves you do. You almost always lose a game because you make wrong moves. So it certainly develops your quantitative reasoning and mathematical skills.
Furthermore I think that most (normal) children will like Starcraft (2) much more than games like chess, draughts or go.
Also this game is still played a lot in Korea, it still has a large progamer scene. If you are interested, here is a good example of some strategy behind Starcraft: http://blip.tv/file/3496145
29 April, 2010 at 2:59 pm
Franciscus Rebro
Nim, of course!
29 April, 2010 at 5:07 pm
Michael Giudici
I agree. We use Nim here at UWA as an activity during visits by school students. It works well. Occasionally we use Northcott’s game instead in case we have students who have already seen Nim.
29 April, 2010 at 2:59 pm
Dan Drake
When these kinds of questions come up, I try to think broadly. If you’re looking for games whose *purpose* is to teach math, lots of “Winning Ways”-style games are great. If you’re looking for a game whose purpose is fun, and something you will play over and over again, I’d look at some of the so-called “Euro games” that you find at, say, http://boardgamegeek.com.
Favorites of mine that are pretty mathematical:
Lost Cities (http://boardgamegeek.com/boardgame/50/lost-cities)
6 Takes (http://boardgamegeek.com/boardgame/432/category-5)
Battle Line (http://boardgamegeek.com/boardgame/760/battle-line)
Slightly less mathematical, but very good: Hive (http://boardgamegeek.com/boardgame/2655/hive)
I second the suggestions for good card games. Games like Bridge and Sheepshead require a lot of logic, deduction, and strategy. Plus they’re fun! Your friend is looking for games for children, so teach them fun games and as they play, show them how to use quantitative reasoning to play better.
29 April, 2010 at 3:32 pm
Mark Schnitzius
I was watching a travel show a while back — they were in Korea, and a group of people were playing a drinking game. The way it worked was, one person was “it”. This person says something like, “ready, set…” then points at one other player and calls out a number (call it x) between 2 and n (where n is the number of people playing). At the same time, everyone else also points at one other player. Then, for whatever number got call out, you jump that many steps from the “it” person, and that person has to drink. So if I call out “two” and point at Joe, and Joe points at Bob, then Bob has to drink.
I think the game is pretty interesting, mathematically, and could easily be adapted to be a game for kids. It’s especially interesting when you relax the x<=n rule. One interesting thing I found: with n=3, if you call x=7, you are guaranteed to stick the player you initially point at, no matter who points to whom.
Some interesting questions to ponder about it:
1. Without the x<=n rule, what is the smallest number the 'it' person can call that guarantees he will not stick himself?
2. With the x<=n rule in place, what is the safest number to call for any given n, if the other players choose randomly?
3. If you're TRYING to lose, what number should you call, both with and without the x<=n rule?
4. What are the odds of winning or losing, for all the answers above?
Hint for questions 1 and 2: prime numbers come in to play!
29 April, 2010 at 3:39 pm
Anonymous
I haven’t seen anyone mention Yahtzee yet. Besides just fast addition and multiplication (adding values on the dice) it also teaches probabilistic thinking.
29 April, 2010 at 3:51 pm
Trevor Owens
Not sure if it is what you are looking for, but The JASON Project’s EcoDefenders game has some nice light weight numerical data analysis in it.
http://www.jason.org/digital_library/8241.aspx
29 April, 2010 at 5:17 pm
Dan Eastwood
Here are some suggestions:
Graph Paper Race – basic vectors
http://giantbattlingrobots.blogspot.com/2009/01/graph-paper-race.html
Itatsi – a Scrabble like game, demonstrates probability and genetic algorithms (sort of)
http://itatsi.com/
Candyland and Monopoly demonstrate Markov chains
Attack Vector Tactical – Space combat with real physics (maybe for the older kids)
http://www.boardgamegeek.com/boardgame/6767/attack-vector-tactical
29 April, 2010 at 5:29 pm
Kelly Johnson
Indeed, Nim is great for thinking strategically, while remaining simple enough for kids to learn relatively quickly:
http://www.transience.com.au/pearl.html
and sequels:
http://www.transience.com.au/pearl2.html
http://www.transience.com.au/pearl3.html
29 April, 2010 at 5:52 pm
Nathan Dunfield
Perhaps these are a little too obviously educational, but I like Jeff Weeks’ various topology games. Most are fairly simple (e.g. tic-tac-toe, chess, maze games on torus/klein bottles), though the new hyperbolicgames, which includes pool on your favorite compact hyperbolic surface is pretty challenging.
When I was a kid in the late 80s, I loved Robot Odyssey, which has to be one of best educational games of all time; sure, you learn stuff but the setup is so good it doesn’t feel at all artificial in the “solve the math problem to get to the next level” way. There’s a modern port of this called DroidQuest, though I haven’t actually tried it out.
29 April, 2010 at 8:40 pm
mmailliw/william
If it’s a game on a torus you want, wouldn’t Asteroids do the job as well as anything?
29 April, 2010 at 6:15 pm
Matthew O'Meara
Hi,
I highly recommend euro style board games such as Settlers of Catan. The goal objectives are often quite subtle. I believe they help develop creativity and thinking clearly about what strategies will achieve objectives on different scales–skills that are valuable for mathematical thinking.
http://www.boardgamegeek.com is a good place to start.
29 April, 2010 at 6:59 pm
hal
These are way outdated, but when I was a kid, the following games for the Apple II series were VERY fun and quite mathematical…. Gertrude’s Secrets, Rocky’s Boots (one of my all time favorites — basically teaching logic) and another that I can’t remember the name of or find, but it involved shooting ball through tubes that turned. Someone also pointed out the Incredible Machine, which was a bit past my childhood but still tons of fun.
I think all those examples are fundamentally different than card games / board games. They’re also different than “solve this math puzzle to get ammo so you can continue shooting people”, which is just annoying. They’re fundamentally thinking tasks, but the designers found a way to wrap really fun games around them (or at least really fun to me as a kid :P).
I don’t know of any modern examples (sorry, I know that was the point of this post!), but I think you’re probably better off looking at education software that’s fun, rather than games that have been retrofitted to include something educational. The latter was always a giant disappointment in my kid-eyes.
29 April, 2010 at 7:17 pm
Joshua Zelinsky
Zendo is an excellent game which can be played at very different levels of difficulty. Essentially the game works in which one player makes a rule for what configurations of pieces are valid (the rule might be something like a configuration is valid if it has a prime number of pieces, or is valid if it doesn’t have a blue piece, etc.) The goal of the other players is to then present configurations which get split into valid and invalid. If a player correctly figures out the rule, they then get to make the next rule. (And no you can’t make rules that involve order of play, who plays or the like.)
The game in some ways focuses more on the scientific method but also teaches logic very well. It can be played at fairly young ages (say around 10 or so) and is a lot of fun for adults as well.
29 April, 2010 at 8:17 pm
Jo in OKC
There are 3 different Zoombini software games that are fun and that teach some math along the way (I remember binary in one activity, exploring combinations in another).
For non-software games:
Play Dominos. Scoring requires adding and knowing multiples of 5. To make it harder, we switched which multiples score (like switching to multiples of 8 instead of multiples of 5) and switched from double-6 dominos to double-9 or double-12 dominos.
Hi, Ho, Cheerio! is a board game that teaches simple addition and subtraction (mostly +1 and -1, although you can lose your whole basket) up to 5. It’s meant to be one of the first board games a child has.
My daughter loved being the banker in Monopoly Junior. The Junior version had a smaller board and no choices at a turn (you HAVE to buy the house, etc.). Being the banker in regular Monopoly would also have the same benefits.
We also really enjoyed a 3D tic-tac-toe game that had 4 layers of 4×4 boards.
29 April, 2010 at 8:43 pm
mmailliw/william
I’m amazed that no one has suggested Tetris yet!
29 April, 2010 at 9:37 pm
hoeteck
I discovered Rush Hour the semester I was at IPAM; it’s available as an iPhone app too.
29 April, 2010 at 10:41 pm
Kristal Cantwell
There is a question similar to the one asked here on Math Overflow:
http://mathoverflow.net/questions/13638/which-popular-games-are-the-most-mathematical
30 April, 2010 at 1:17 am
Uwe Stroinski
I frequently use Ubongo with its countless variants
http://en.wikipedia.org/wiki/Ubongo
Later then the alread mentioned Set (Mensa Select 1991)
http://en.wikipedia.org/wiki/Set_%28game%29
Both are easy to learn with a direct relation to mathematics.
A popular “mathematical” game is Dominion (Mensa Select 2009)
http://en.wikipedia.org/wiki/Dominion_%28card_game%29
30 April, 2010 at 1:29 am
Olof
I think Connect Four has some mathematical value, and it’s the kind of game that eases one into developing strategies. There are strategies of various complexities, and it has the added bonus that one is quite likely to find simple strategies even by playing somewhat randomly. Once one has won using or been defeated by a simple strategy, even if it arose randomly, I think one is almost certain to recognise it as a strategy and try to find others.
Guess Who? also involves logical thinking and is very accessible. Though I don’t think strategies jump out at one quite as readily there.
30 April, 2010 at 3:04 am
Maria H. Andersen
I’ll suggest that readers who are interested in the idea of using games to teach math (not practice math, but TEACH it), watch the presentation I recently did at TexMATYC called “Playing to Learn Math?” … it can be found on Prezi: http://prezi.com/r2lbb3lfomg5
In particular, I’ll suggest two games which are stellar for pushing the mathematics to be something woven into the gameplay:
Flower Power (teaches ordering of fractions, decimals, and percents through wickedly addicting gameplay)
FactorTris (teaches idea of multiplication as an area and encourages knowledge of many factor pairs for any given number)
30 April, 2010 at 3:39 am
Henry
No mention of poker? Of course, it has a gambling element that might be considered unsavoury by the parents, but this can hopefully be downplayed. The basics help with arithmetic (counting chips). Beginner’s strategy helps with probability (calculating the probability of certain cards falling in order to make better decisions). More advanced strategy helps with algebra (finding the values of variables required for a play to be profitable). More advanced analysis helps with calculus (finding Nash equilibrium for certain simplified “toy games”, see The Mathematics of Poker, Bill Chen and Jerrod Ankenman (2006)). There are also statistical and financial skills that could be taught but those are more specific to professional poker players, which might be pushing the boundary too much,
30 April, 2010 at 3:45 am
Henry
*Nash equilibria
*boundary too much.
Note that is by no means an exclusive list, there are some others I’m likely forgetting, plus certain “abstract reasoning” qualities that Terry can probably define better than I can.
30 April, 2010 at 4:48 am
Anonymous
Fair Games, R. Guy
Winning Ways for Your Mathematical Games, E. Berlekemp, J.H. Conway, R. Guy
Dots and Boxes, E.Berlekemp
30 April, 2010 at 5:01 am
gowers
Backgammon’s a pretty obvious one. To get any good at it, you have to understand how and when to take risks, and to understand that you need to get a good feel for probability (or, better still, actually work out some probabilities). The doubling cube is particularly good in that respect: if you can understand why accepting a double may be the right thing to do even when your chances of winning are under 50%, then you must have learnt some maths.
30 April, 2010 at 9:48 am
amirs
Hi
some games:
http://www.mathplayground.com/logicgames.html
30 April, 2010 at 10:17 am
Anonymous
I second Zoombinis, and also Dr. Brain (http://en.wikipedia.org/wiki/The_Lost_Mind_of_Dr._Brain)
2 May, 2010 at 2:42 am
Franciscus Rebro
The Lost Mind of Dr. Brain is awesome! Totally blew my mind when I was like 9.
30 April, 2010 at 11:13 am
kit
on http://www.hankit.com there are 3 interactive games that require reasoning skills: Rubiks Cube, Sliding Puzzle, and Tower Of Hanoi.
30 April, 2010 at 12:51 pm
fh
“Settlers of Catan” is great for kids. Mathematical Thinking, such as figuring out the probabilities for the sums of two dice, computing expectations, …will give you an advantage, but even if you you understand them, the game remains fun. Also teaches kids lot about economics – scarcity, bargaining…
30 April, 2010 at 1:03 pm
Greg Kuperberg
1) I personally would have no trouble with a post like this in MathOverflow. It is valid as a math education question; one could even argue that it has direct research value.
2) On the other hand, in my experience, games per se are never quite a perfect fit for mathematical thinking at any age. To be sure, there is a very interesting intersection, but my experience is that children soon encounter the same dichotomy as adults between games and mathematics. I would see games more as a way to motivate mathematics than as a way to teach it.
3) So in that spirit, I think that the Rubik’s cube is excellent. Yes, almost no one will learn group theory in isolation from the Rubik’s cube, but that’s the wrong question. It’s an excellent motivation.
Other examples of such games that come to mind are Set, Twixt, and Mastermind. They are each small games that can motivate great topics in mathematics.
30 April, 2010 at 4:19 pm
Top Posts — WordPress.com
[...] Suggestions for games that promote mathematical thinking? A friend of mine recently asked me for some suggestions for games or other activities for children that would help [...] [...]
30 April, 2010 at 6:22 pm
Anonymous
I have never played this game, it’s just an idea of a two player game to try to understand what a prime is. It may not work.
Get a sand timer and a large number of blocks. When time starts, player one takes a big handful of blocks, and player two tries to arrange these blocks in a rectangle. As soon as a rectangle is made, you keep only one row in the larger dimension (if player 2 made a 4 by 7 rectangle, you keep 7). Then player one tries to arrange these in a rectangle and the game continues until time runs out.
(When modified slightly, you can play the game over any ring and primes are exactly the winning strategies… I’m just curious whether the above version actually works in real life — it might not.)
30 April, 2010 at 10:46 pm
Patrice Ossona de Mendez
I would suggest the game of hex and, of course, go.
Both games train topological views and display local/global and long term interactions. Both allow a system of handicap, specially go which allows interesting games betweens players of really different levels.
1 May, 2010 at 3:08 am
Randomly Found Software: Planarity « Dijkstrabühl
[...] Found Software: Planarity Planarity (via) is a nice game where you get a graph with intersecting edges and have to move its vertices such [...]
1 May, 2010 at 7:25 am
Peter J McNamara
Unfortunately in my experiene, your average player of a game will not end up appreciating its mathematical subtleties, even though an understanding of such almost always improves your gameplay. A more advanced example is diplomacy, with its connections to game theory (in the mathematical sense of the term). It is possible to reach endgame positions where a player has a strategy that wins with probability p for all p less than 1 (but not a guaranteed win). The tradeoff is that as p tends to 1, the expected time to winning the game tends to infinity. I don’t know what percentage of players end up understanding and appreciating something like this, but I’m not overly optimistic.
1 May, 2010 at 7:31 am
Peter J McNamara
and regarding mathoverflow, I would recommend not crossposting, for the major reason that it will fork the discussion. (and that big list questions are frowned upon by a sizable collection of mo users).
1 May, 2010 at 8:11 pm
popodepok
We all know that in the early days children are spending too much time watching TV. But now days the problems has been change. Currently children are more and more connected to the computers, especially when they are playing computer games, for parents this is certainly troubling because they assumed that computer games are not useful
especially with the number of in-game content that is deemed inappropriate for young children such as violence and nudity. this is of course frustrating for parents who feared the disruption of their children’s psychological development.
But In reality, children can benefit from computer games. For example, students may use the flash game that offers a mathematical test. They are more interested in solving mathematical equations in documents with full color graphics and sound. Computer interactive quiz can also help students remember their tables faster. There is a lot off educational software that parents can download for free or buy it from the site.
2 May, 2010 at 11:19 am
Marten Saflund
Excuse me for this shameless plug, but I think my game Chrome-8 qualifies. http://www.chrome-8.com
3 May, 2010 at 7:25 am
Anon
An excellent program would be Reasoning Mind. It’s an interactive software program for young children (starts at grade 2 and moves up to, I think, grade 8). The CEO is a former Russian mathematician who came to the US in the early 1990s. The software was originally created for his son (now at Cambridge), but they expanded it for all children as well. The curriculum is largely based off the work from Russian mathematicans and educationa specialists. The program allows children to work at their own pace, and it gives very accurate feedback of what a child’s strengths and weakenesses are. Children can be enrolled through their school (if their school is a participating one), or individually–if they have reasonably fast internet access. I know Paul Sally Jr. (of the U of C) and James Milgram (of Stanford) have both endorsed it. This might be a viable option. They have a website: http://www.reasoningmind.org
I would strongly suggest you look at the “News” articles to get an idea of what the program is about. Also they have a 20 minute video on google video, explaining the program, with some amusing interviews with students participating in the program.
3 May, 2010 at 10:39 am
Kyla
We had a game called Numble when I was a kid. It was basically a mathematical version of Scrabble:
http://www.boardgamegeek.com/boardgame/4737/numble
3 May, 2010 at 11:47 am
patzer
chess is definitely a game which develops deep combinatorial understanding furthermore it’s one of the best games humanity ever
invented
3 May, 2010 at 1:29 pm
bane
I’ll mention something that (like Sudoku) isn’t a 2-player game, and which I think may have helped my general mathematical reasoning skills. In the UK there are puzzle books called “Logic Problems”
http://www.puzzler.com/Puzzles-encyclopedia/LogicProblem.htm
dunno if they exist elsewhere (eg, the US). The basic idea is figuring out “tuples of attributes” from a big set of attributes unqiuesly satisfying a 5-8 natural language conditions. (It’s easier to see from concrete examples on the page given.) Mathematically it’s attractive because some of the patterns of reasoning that one uses in mathematics (eg, neither “condition” A nor B determine C but using A and B simultaneously determines C, trickly worded conditions can teach care about what elements a quantification applies to, etc, again these are easier to see in the web-page examples). Psychologically it’s attractive because it looks like detective work more than teaching thinking skills.The big issue is that, being basically a piece of paper if the child isn’t interested they can mentally drift off, whilst at least with two-player/computer games they force the player to at least do something every so often so games may help “less natural” students learn something, whilst if the child doesn’t take to logic problems then they’ll probably learn nothing.
I did quite a lot of these for fun when I was around 11-12 and I think they helped me with basic skills. (I stopped doing them because they take about an hour of intense concentration and I suddenly had interesting textbooks and computers.)
4 May, 2010 at 7:26 pm
Dave
One of the first posts mentioned the puzzle game DROD (Deadly Rooms of Death)–I think this is the best of the lot.
It’s a turn-based 2D game in which the movements of monsters are entirely predictable by design. Your 1-square character has a 1-square sword that he can rotate in 8 directions; either rotating the sword by 45 degrees or taking a step will use up a turn and give all the monsters in the room each a chance to move. If any monster occupies the same square as the character’s sword, the monster dies; if any monster occupies the same square as the character, the character dies. There are many distinct monsters with different behaviors; the simplest of these merely advances directly towards the player, while the most complex are pretty devious…
You end up having to figure out what will happen many turns in advance if you wish to clear a room, of course. This involves learning to recognize common patterns as well as work out what will happen on your own… Will the roach eggs mature before you can get your sword around? Will that snake reach the door and therefore you before you can hit the switch to close it, thereby ensuring its destruction? I spent many a stimulating afternoon as a high school student trying to solve the free Architects’ Edition.
Still haven’t completed it…
4 May, 2010 at 7:36 pm
Antonio Vera
Sites like TopCoder or the Valladolid online judge provide many interesting programming problems which require mathematical thinking and problem solving skills. In particular, TopCoder organizes regular online competitions, maintaining a rating system which make this seem like an ATP tour of algorithmics. Nice!
5 May, 2010 at 4:57 am
Tim van Beek
I’d add to chess that the demonstration of a tactical strike, namly that a certain move will win whatever the reaction of the opposing player is, is close to the encounter of your first mathematical proof.
And the mastery of the game requires hard work, concentration etc. which is close to what learning mathematics is like. The game itself however is more about intuition that about logic (does it sound familiar?).
The advanced dungeons and dragons games have a complex rule system that require basic probability reasoning and game theory (and the pen-and-paper versions use dodecahedron and icosahedron as dice :-)
5 May, 2010 at 6:21 am
Miguel
What about Chess?
5 May, 2010 at 10:34 am
Miguel
Consider the following modification of standard chess. The rules are the same except that each player makes two moves every turn. Show that there is no wining strategy for black.
5 May, 2010 at 11:03 am
Jair
Here’s a very simple game I invented that can be played with only a pad of paper and two differently colored pencils. It’s essentially a two-dimensional version of that old game of picking a number from one to a hundred and trying to get closest to some unknown number. Two players alternate putting dots of their color inside a square (or circle, or other shape) until they each have a certain number (say three) of dots. Then some kind of random mechanism is used to mark a random point in the shape (for example, closing your eyes and dropping a pencil onto it). Then the players find the point that is the closest to the random pencil mark; the owner of that color wins a point. Thus the strategy is to cover the largest area on the shape in the sense of having a point of your color closest to every point in that region. This can be modified to be played with any number of players.
7 May, 2010 at 4:33 am
Ron
An alternative angle of attack is to start with the games the kids play and point out how math can inform their choice of strategy in the game.
In simple facebook-games such as farmville and social city, avid players publish spreadsheets that work out what goods in the game maximize their profits, given its value, production cost and production time. (In social city for instance, it reveals that gamers are rewarded for taking many production jobs with a short timescale, keeping them online for as long as possible. An important part of the game’s business model no doubt)
In other games, it’s useful for the gamer to consider how many tries are needed to find the right combination of two items, given a choice of n items. The same goes for probability of success in attacking an opponent in certain games.
7 May, 2010 at 9:40 am
Carnival of Mathematics #65 « Maxwell’s Demon
[...] who can understand and apply the mathematical ideas. The great Terrance Tao gives some ideas on games that help you develop this mathematical thinking. From Let’s Play Math, you can even have a bit of fun with [...]
7 May, 2010 at 6:32 pm
Anonymous
Ricochet Robots is a good board game for multiple players involving figuring out how to move “robots” into certain squares on a grid given that they can only change direction when they hit walls. I only played it a couple of times but it was quite interesting.
7 May, 2010 at 7:37 pm
Anonymous
Oh yeah, also Chromatron at http://silverspaceship.com/chromatron. Use mirrors and eventually lots of other things to direct laser beams to the right places.
9 May, 2010 at 5:33 am
Erik Christensen
Chess is a fine game that I play with my wife. I like also Sudoku, which is a very effective stimulant of brain functions (‘a sudoku a day keeps dementia away’). I have made a sudoku program, which you can see at my website. This program has many facilities and is very user-friendly. Best regards EC
9 May, 2010 at 7:34 am
Yiwei
It could be interesting if someone designed some chess game for two players, so that the players may go through the textbook of linear algabra in the game (each step is definite) . I call this chess-encoding.
I recently consider to encode some math textbook into aerobics. If finished, one may learn math by dancing…
11 May, 2010 at 4:43 am
Vinayak
I remember reading this article by Douglas Hofstadter where he had described a game that had rules for changing its own rules. I forgot the name of the game though. Does anyone know what I am talking about?
11 May, 2010 at 7:25 am
Joshua Zelinsky
Vinayak, possibly Nomic?
11 May, 2010 at 10:46 am
EastwoodDC
At risk of repeating some that were previously mentioned, here is a short list of games which demonstrates some fundamental concepts that show up in many other games.
Nim – Demonstrates the first (last) move advantage.
Candyland – demonstrates Markoff chains.
Monopoly – is usually described as a Markoff chain, but can also be view as a Random Walk: http://giantbattlingrobots.blogspot.com/2009/01/random-walk-down-monopoly-lane.html
Cribbage – A fairly simple example of the basic point scoring framework. and can be thought of as a time-to-failure model (See Birnbaum-Saunder Distribution for metal fatigue). This same framework applies to just about every wargame/boardgame ever made.
Trivial Pursuit – demonstrates the geometric distribution (moving around) and negative binomial distribution (6 wedges + 1 to win).
Finally, and with apologies for “blowing my own horn”, this is a topic of particular interest to me. I’ve written about most of the games I mention above on my blog, and I’m always on the lookout for new ideas – And this thread has been absolutely packed with great ideas – Thanks Terence!
19 May, 2010 at 12:42 am
Anonymous
How about Beyond Waymark: http://www.octaspire.com/beyondwaymark/
Not an educational game, but extremely challenging and requires planning and logical thinking. Some of the levels, specially the later ones might take quite a long time to pass.
Contains also some quite challenging and unique(?) game objects like automatons that can/must be programmed by the player to carry out different tasks to change the structure of the level.
20 May, 2010 at 5:47 pm
Patrick
SET is an awesome game that at least fosters mathematical thought processes even if one doesn’t actually approach it mathematically. There is an iPhone game called Thruple which is a one-player puzzler that is essentially the same mechanic.
Nurikabe and Sudoku are both heavy on logic. There are lots of Sudoku apps and a few Nurikabe apps (notably Nurikabe Vault).
Subway is a great set of logic puzzles on the iPhone.
Untangle Maniak is a Planarity app for the iPhone.
Math Zombie on the iPhone is great addition practice.
20 May, 2010 at 7:33 pm
Patrick
Oh, Colorbind is another great logic puzzle for the iPhone.
19 June, 2010 at 3:03 pm
capitanhook
there are lots of pysics games need math in flash websites
check out
20 June, 2010 at 4:56 am
Anonymous
Portal
“http://store.steampowered.com/app/400/”
just the 2007 best game
24 June, 2010 at 7:52 am
David Snyder
http://blackflip.org/
a good way to learn logic and goal-oriented reasoning.
20 July, 2010 at 4:38 am
gameshed
I personally recommend Weapons Of Maths Destruction. It’s a flash game where the player have to destroy enemy tanks by answering simple math questions
17 January, 2011 at 2:33 am
Gamesce
Furthermore I think that most (normal) children will like Starcraft (2) much more than games like chess, draughts or go
17 January, 2011 at 2:33 am
haggle
Oh, Colorbind is another great logic puzzle for the iPhone.
17 January, 2011 at 9:49 am
Juan Miguel Montes
I used to play a guessing game with my family for when we would go on trips, that we could play in the care / bus.
This is not a video game so I’m not sure if it qualifies as a game.
It is a very simple game, we take turns and whoever is “it” thinks of a product of prime numbers in his head – usually at least products of two digit prime numbers to begin with – and then tells everyone what product of two prime numbers he/she is thinking.
Everyone then tries to figure out the factors without using calculators or pen and paper, and the first person to guess the factors wins that round and gets to be the next “it”
So the challenge here is to mentally factor as quick as you can (yes my family is a bit nerdy).
It might not be a game for most kids itself, but me and my siblings and dad found it fun just for the quirkiness of it!
If it gets to be too easy then longer digit products of prime numbers can be said. I realize though that it doesn’t have the “crunch” factor that makes games addictive to play, because starting with smaller digit primes (say two digit primes) one quickly runs out of pairs to guess and three digit primes can be harder for most people to be enjoyable.
17 January, 2011 at 9:50 am
Juan Miguel Montes
sorry for typo, “…that we could play in the car/bus”
17 January, 2011 at 10:20 am
EastwoodDC
Juan MM> This is not a video game so I’m not sure if it qualifies as a game.
“Video” is not required to make it a game. As far as promoting mathematical thinking goes, a video/computer aspect may not even be helpful.
19 January, 2011 at 11:06 am
science and math
Playing number and math games with children help children to grow mathematical reasoning and increases interest in mathematics.
10 August, 2011 at 12:49 am
Niklas F
I would really recommend Impasse.
http://www.bartbonte.com/portal/impasse.html
It really forces you to think ahead in discrete steps.
15 April, 2012 at 10:37 pm
jake wak
Check out spanish sites too…
http://www.frip.com
http://www.juegosdedisparosgratis.com