we just had exactly the same idea haha except that I made a link between entanglement and gravitation,

I explain you probably already know the work of Alain Connes reference (con94) on von neumann algebra and non-commutative geometry roughly to be precise it says that the fact that observables at the quantum scale are represented by autoadjoint matrices is the source of time, if for example instead of being represented by matrix operators but by vectors then the universe would be static and “t” no longer exists: quantum uncertainty = time, so now if as you say 2 particles | A> | B> are entangled the uncertainty will be divided by 2 their proper times will be dt ‘= dt / 2 if we have an entangled network of n particles their proper times will be dt’ = dt / n now if n tends to infinity time stops and the operator projection of the network Pe = (| psy> <psy |) ^ tensorial n will tend towards the identity matrix, but there are places in the universe where time stops '' black holes '', other remarks if the ec oulement of time dt decreases the metric space time (- +++) therefore increases an element of surface ds in which there is an entangled network will be more curved than that where there is no

ps: I am neither a physicist nor a mathematician, I have no idea of the state of science at the moment and I cannot consequently develop these ideas.

with all my respect and admiration, khalil ]]>

unpredicted feelings. ]]>

Perhaps Jacqueline is the physicist, the one doing measurements? I wasn’t sure whether the Tomb Raider game/puzzle thought experiment was flexible enough to incorporate physicists doing measurements to test Bell’s inequality. Since violation of Bell’s inequality is mentioned, I now believe an analog of spin measurements done on a prepared “entangled system” exists in the above version of a Tomb Raider game/puzzle.

]]>We are currently working on a cooperative game concept on quantum mechanics in a way that will assist us to build something that not only the external and internal universe has to cooperate but the 2 players that will co-ordinate and collaborate to perform various actions in to the internal environment will feel 100% brain stimulated. Not only they will need to behave as two players in 1 role but they will also have to perform hard advance estimations on possible scenarios the game will evolve.

One Example of what i mean is the game blocked out on our site ( 2pg.com ) . The two players are essentially working one against each other to block the other player “out”.

Given that they predict how the internal environment will behave as well as the 2nd players move’s. They manipulate inner game levers,buttons,traps to block the other guy out.

Thats a crude model and we are currently trying to realize this in a more complex scale.

Wish us luck!

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